Art and Technology
I currently work at Vectorform in Seattle, WA. As a software engineer, I get to work in mobile, wearable and hardware technologies.
Previously, I taught at the Center for Digital Arts and Experimental Media at the University of Washington, Seattle.
My areas of expertise include desktop based software development, native mobile platforms, sound and art based programming languages, backend API and server technologies, WordPress and the Arduino hardware prototyping platform.
Since 2002, I have been active in the development of the SuperCollider programing language and synthesis engine.